Autodesk Arnold Software
Autodesk Arnold Software

Arnold

Physically Based CPU and GPU Renderer

Autodesk Arnold is a physically based, ray tracing render engine with CPU and GPU support for film and animation productions. It offers unidirectional path tracing, standard surface, hair, skin and volume shaders, a Hydra render delegate for USD, and plug-ins for Maya, 3ds Max, Houdini, Cinema 4D and Katana.

Rendering EngineMedia and Entertainment
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Technical Specifications

A physically based rendering engine.

Unidirectional Path Tracing; CPU and GPU

Standard Surface, Hair, Skin and Volume Shaders

Maya, 3ds Max, Houdini, Cinema 4D and Katana Plug-Ins

Hydra Render Delegate

Progressive Rendering in the Viewport

Memory Efficiency for Large Scene and Texture Data

Windows, macOS and Linux

Offered as an annual or multi-year subscription.

Key Features

Consistent Production Quality

It delivers consistent, production-quality results.

Same Look on CPU and GPU

The look is the same on CPU and GPU.

Native 3D Integration

It integrates natively with the main 3D applications.